Okay, I have to admit that “O” is a difficult letter for me to deal with, given my video game theme. There are only so many games that start with “O”, after all, and it’s not a common letter for naming characters or worlds either. After a lot of thought, therefore, I decided to talk about a couple of monsters from my favorite video games today.
First up we have the the Octoroks, who made their first appearance in the original ‘The Legend of Zelda’ game back in 1987.

Octoroks are octopus-like creatures who are generally found in watery areas and are often depicted as being blue or red. Their mode of attack is to shoot rocks from their elongated mouths, and in the original game they would quickly change their speed and direction to trip the player up. In the second game of the series – ‘The Adventure of Link’ – some Octoroks would jump and fire rocks into the air, and in my favorite game – ‘A Link to the Past’ – they would sometimes spin in place while firing in four directions.
The Octorok is an enemy that has persisted through almost all of Link’s impressive game series, and is one of the first things I think of when someone brings up a ‘Legend of Zelda’ game. My most frustrating experience with them? In the ‘Ocarina of Time’ installment the little buggers would dive under the water when approached, so the only way to kill them was to stand back and reflect their rocks back at them with your sword. Oh, and I was a horrible aim.
Next up, from the ‘Final Fantasy’ series, we have the hideous Ochu.
This ‘Final Fantasy’ staple is a living plant that is actually depicted as being quite enormous compared to the playable characters. An Ochu usually has two or four thorny, flailing vine-arms, and is sometimes decorated with a ring of pink flower petals that makes it appear to be wearing a skirt.
Ochu monsters appear in a number of the ‘Final Fantasy’ games, but my most recent experience with them is via ‘Final Fantasy X’ and ‘X-2’. In these games, like several others, Ochu is known for its status ailment attacks. It likes to cast such spells as ‘poison’ and ‘sleep’ on your characters, often at the same time. For this reason the Ochu can be an extremely frustrating monster to fight because it’s no stronger than any other monster, but it will kill you by keeping your characters asleep while they are slowly poisoned.
Lastly, from the era-hopping fan-favorite, ‘Chrono Trigger’, we have the Outlaws.
These enemies appear as bird-creatures swathed in white robes, and carry swords like a katana. They also throw shuriken as one of their attacks, so I don’t think anyone would be surprised if I say that they’re basically avian ninjas.
The Outlaws only appear in one part of the game, known as the ‘Fiendlord’s Keep’, or more commonly known as ‘Magus’ Castle’. This castle, according to legend, is home to 100 monsters, and those monsters usually attack in groups as you move throughout. What’s interesting about these monsters is that they tend to work together and set traps for you. Outlaws are usually paired up with strange yellow creatures called Jugglers. If you choose to attack an Outlaw before first dispatching the Jugglers, they will team up to perform a damaging counter-attack, wherein the Juggler lights the Outlaw’s sword on fire and the Outlaw unleashes a whirling move on all three of your characters. If you haven’t been properly leveling up before this point, it can be a very devastating attack.
So there you have it; three “O”-letter monsters from three of my favorite games. That wasn’t so hard, was it?
Do you have any experience with any of these monsters? Have you ever had any trouble fighting any of them? Do you loathe Ochus as much as I do? Please share!
Enjoying the A to Z Challenge? Why not check out some of these other participating blogs:
What, no (O)carina of Time? I guess your posts have already been pretty Zelda heavy.
My most vivid memories of Octoroks is from the original Zelda TV commercial with the weird guy in the black turtleneck running around in the dark yelling the names of the monsters. I can still vividly remember him screaming “OCTOROKS!”
The Ochos or similar creatures in FF are often harder than other enemies on the same level, or at least more annoying. I seem to recall they are usually resistant to magic attacks (at least the more common elemental ones), which really messes up my regular tactic of just casting Fira on everything.
The Ochus also often end up existing in more than just random battles. I remember in X or X-2 (or maybe both), there’s an Ochu as a road-block that the party has to deal with. Making a mini-boss out of it, which makes sense as they are a pain!
Still, they’re no Malboro…
I’m gonna have to agree with you on that one. Malboro…*shudder*
My favorite game for fearing and hating the Malboro was FFXI, where I had to run past them when they were way higher level than me to get to where we could get a Chocobo (and could then ride past them in safety).
I don’t remember that commercial, but it sounds hysterical. XD
Yesterday’s outlaws are today’s minions! So very cute, they can’t possibly be scary! Cute “O” day!
Haha, thanks! ^_^
I don’t think a Zelda game would be complete with some version of them.
I don’t remember those critters being in what I’ve played of ff12,but it’s been a few years.
I don’t recall them in FF12 either, but I also can’t actually remember that much of FF12. They were definitely in all my favorite installments though…they haunt me. lol
When I tried thinking of an O video game name, what I keep thinking is Otacon from the Metal Gear Solid games. And thinking of his name in particular in Solid Snake’s voice. “Otacon!”
Haha, I’m actually surprised that I didn’t think of that!
Okami, but I know she never played it. 🙂
Tttthhhhbbbbbbttttttttt. ^_^