(Note: the idea for this post was given to me by Miss Alexandra from Man Crates. Thanks Alex!)
This is going to be one of the oldest-sounding things that I’ve ever said, but…kids today have no idea what it’s like to grow up alongside the progression of video games. My daughter, for instance, is five years old and for her entire life so far she’s always been around latest-gen games. She’s watched mommy and daddy fight extremely realistic monsters, listened to immaculately-voiced characters have deep, emotional conversations, and awed at light shows that could shame Hollywood. She even plays games of her own, leading Disney, Marvel, and Star Wars characters through amazingly designed worlds that you can change and mold to your liking.
But she’ll never know what it was like to first experience video game graphics jumping from 8 to 16 bits. She’ll never have the giddy joy of sneaking peaks at Nintendo Power magazines in the drug store in order to learn how to perform special moves. She’ll (likely) never experience the ups and downs of picking up a random game at the local rental place, having absolutely no idea what it’s going to be like because none of your immediate friends have played it and internet reviews don’t exist yet.
And that’s all fine, because I’m certain my daughter will have plenty of her own experiences that will go way over my head, but it still makes me almost sad because the things I’ve mentioned were enormous parts of my childhood.
I was born at the perfect time to really grow up with video games as a home entertainment. When I was just a couple of years old my parents were still at the right age to hear about the Atari 2600 home video game console and think that it would be a really neat thing to have in the house. We had our fair share of games, and all three of us played. My mom’s favorite was Mouse Trap, which was a PacMan clone using mice as the ghosts and a cat as PacMan. My dad would get super-frustrated with Pitfall because he just couldn’t ever seem to time his jumps properly. And me? Well, at the tender age of five-ish, my favorite game was the ridiculously-conceived Plaque Attack. It was a Space Invaders clone, but instead of attacking legions of aliens, fast food items such as burgers, fries, and soda would move toward waiting rows of teeth, and instead of the defender of the Earth, you played as a squirting tube of toothpaste.

Looking back at it now, that game seems outrageously silly, but when I was a kid I absolutely loved it and I would play it again today if I had it. I can fondly remember sitting on my parents’ bed with that little joystick controller, blasting globs of toothpaste at cakes and candies in order to protect my rows of 8-bit pearly whites. It was great, foolish fun. It wasn’t my whole life by any means, but it was definitely a welcome amusement to have at my disposal.
At some point – I don’t remember the exact age, but I think I may have been six or so – my parents picked up a Nintendo Entertainment System for Christmas and my horizons were broadened. I was introduced to Mario for the first time, and my cousins (who also had NES consoles) and I spent hours trying to hunt down that damn princess. There was also Duck Hunt, which was a crazy-amazing innovation with its fancy, neon-orange light gun. That was definitely one of my favorites in the early days, although I loathed the clay shooter side-game and would often resort to pressing my gun right up against the TV screen in order to hit the damn disks. I also got the biggest kick out of the Power Pad when my cousin first got his, although it didn’t take long for us to realize that you could just get down on the floor and use your hands to hit the buttons rather than dance around on it as Nintendo had intended.

There’s no doubt that the Atari and the NES were enormous parts of my childhood, but at that age I wouldn’t have described myself as a “gamer”. The games were simply among my toys, and I didn’t spend any more time on them than I did on Play Doh, Legos, Barbie dolls, or, you know…playing outside.
That all changed when I was somewhere around eight- or nine-years-old and my parents got me a Super Nintendo Entertainment System for Christmas. It was a huge deal right off the bat because the 16-bit graphics looked outstanding compared to the previous games I’d played. It was hard to believe that such amazing graphics were even possible.

And I won’t say that I didn’t play the HELL out of Super Mario World (because I did), and I definitely had something of an obsession with a little thing called Uniracers, but if I’m totally honest with myself the game that I would say turned me into a gamer was Chrono Trigger. My best friend had come across it in one of the local rental places and told me that it was amazing, so I practically begged my father to go so we could see if it was in (in those days each shop was lucky to have one copy of each video game). I was in luck that day, and the bright red, spiky hair of the protagonist on the cover immediately appealed to me. It looked like an anime cartoon, which was also something I was getting into at the time, and that definitely cemented my resolution to rent it and get the heck home immediately.
I ran home with my rented treasure and popped it in the machine, practically vibrating to see what it was all about, why my friend had praised it so, and soon I was being treated to a Millennial Fair. I ran around with the red-headed hero (Crono), ringing bells on the strength game, guessing winners for the races, beating up a training robot, and dancing with people dressed as cavemen, and it was a blast. I totally understood what my friend had been talking about and I eagerly ran around that fair for about two hours, and which point I finally discovered that, yeah…there was actually a hell of a lot more to this game.
Yeah, it’s true, for a good two hours I honestly believed that the Millennial Fair opening of the game was the game. So when another character accidentally opened a time portal and disappeared into the past, prompting my red-haired hero to follow, I was flabbergasted. There was an adventure to play too! Oh, and what an adventure it was, full of time travel, a looming apocalypse, hidden magic, futuristic robots, and actual death…a character in a video game dying. I’d never seen the like before that.
I can’t even explain to you how many hours I sunk into that game. My best friend and I spent countless pocket change on renting it until my father finally decided that it was economically sound to just buy a copy, and that quadrupled my gameplay, easily. I was determined to find every hidden item, defeat every tiny side quest, and unlock each of the multiple endings (which was something else I’d never seen before). And remember, this was before you could just look everything up on the Internet. I had to actually search for all those items, and defeat the end boss dozens of times in hopes that I might have completed the right sequence of events to get a new ending.
One of the most heartbreaking moments of my childhood was when I came home from school one day and flipped on Chrono Trigger. I’d been sinking hours and hours into an overachieving attempt to raise all seven playable characters up to the highest level (100, which was depicted by two stars), and I was getting fairly close. I had two of the characters complete and the rest were in the 80’s and 90’s. But when I turned the game on, the screen didn’t load up with that oh-so-familiar title screen. Oh no…what I got was a black screen with a few angry-looking bits of digital lightning flashing across it. I immediately switched the SNES off and grabbed at the game to find that it hadn’t been seated properly. Someone had removed it and not pressed it all the way back down into the system. I pressed it down firmly now, and literally held my breath as I switched the system back on… But the damage had been done. The game had been erased. I had three blank save slots staring at me, mocking me, mocking the countless days I’d spent trying to raise those characters’ levels. I’m not proud. I seriously almost burst into tears.
As it turned out, my mother had removed the game in order to test a used game she and my father had recently picked up for me for Christmas: one Final Fantasy III (VI, in Japan), which just barely beats out Chrono Trigger as my favorite game of all time. I forgave her, because ohmygodFinalFantasyIII, but I still to this day lament the fact that I never got all seven characters to the maximum level. Later in life I even picked up the remastered Nintendo DS version of the game, but as an adult I’ve never had the time or inclination required to undertake so much level-grinding again.
Still, I definitely credit Chrono Trigger with truly turning me into a “gamer”. It was the game that awakened a desire to do everything, to see everything, to experience ever tiny detail that the programmers had hidden within. To this day, although I’ve enjoyed plenty of games since the SNES, all my favorite games are from that console: Chrono Trigger, Final Fantasy III, Breath of Fire II, Illusion of Gaia, Secret of Mana… You could say that I became a bit of an RPG-maniac.
These days I don’t have nearly as much time for games, and I tend to choose ones that can be completed much quicker than the 20+-hour sagas I played as a kid. But that’s okay because I hold the memory of first playing those games deep down among some of the most wonderful memories of my childhood. And in the meantime, I’m busy raising a new gamer to make memories with her favorite games. 🙂